Revising the Novel: The Terrible Middles
I know what all this means: I’ve hit the terrible middles. The rush and joy of writing the first third of the novel are over (well, revising the first third and increasing it by 42%, to be more precise). Right around page 100, the real digging in begins. This is where we have to make good on all we’ve set up and we have to do so without muddling or dragging along. For me, what that means is that I’ve got to write my scenes and narrative exposition even if I’m boring myself and won’t use those words later. By pushing through, I’m teaching myself about my characters. I don’t know any other way to do this. Call it paying dues, call it process, call it hazing–whatever it is, straight through is the only way I know.
This requires extra supplements of things like coffee and long conversations with the dog.
It also requires keeping faith in my project. I’m not getting any of those nice little sentences that pat me on the back as I go along. I’m getting a page of mud that only gets muddier. The consolation I have is that some message will be decipherable after a while (20 pages? 40? 80?). I’m crossing my fingers I’ll come out cleaner on the other side.
One question I keep running into has to do with limited 3rd point of view narrators and the idea of interior monologue. To me, interior monologue is and only ever can be 1st person. But I’ve had several readers point out passages of what they call “interior monologue” that aren’t working. What they mean, I think, is that the passages of limited 3rd POV are so close to Nathan’s world, they may as well be interior monologue…and are therefore pretty damn useless. Once a novel starts going into its characters heads, forget it. It may sound trite, and indeed there are exceptions, but good god–someone’s head? No thanks. Mine’s complicated enough, thank you very much.
It takes skills I don’t yet have and an imagination that can think outside the box in order to avoid this trap. I can talk about it in others’ writing until the cow’s come home, but ask me to solve it on the spot in my own work, right now? Uh…I’ll get back to you. Right now, I’m falling. I’ve stepped into the trap and it’s a long way down. But at least I’m aware that what I’m doing will eventually self-destruct. Meantime, I’ve returned to Jeff Vandermeer’s inspiring Wonderbook for assistance. Rereading some of his advice yesterday, I was reminded of “interruptions” and “contamination.” I’ll leave readers with a bit of insight from him, as well as the above image from page 142-143 titled “Life is Not a Plot.” Gosh, he’s a gem of a helper. Here goes:
- On what not to dramatize: “Beyond the eccentricities and skill set of the writer, the decision about what to dramatize concerns emphasis on how ‘bringing it to life’ will either support of destabilize your story. Action scenes with no emotional stakes involved are fairly pointless to commit to the page.”
- On interruptions: “Interruption refers to, for example, the suicide note found sooner than intended or the unexpected phone call, or the stranger who starts screaming obscenities at your main character as he or she walks home…Since the real world often interrupts us, so, too, should it interrupt scenes…Look for opportunities to interrupt your own scenes, sometimes even pushing up events meant to occur later in the novel or story.”
- On contamination: “Contamination can refer to the ways in which time wormholes through a scene, but also to some other presence beginning to infiltrate the edges of the scene, at first undetected by the reader because of the subtle nature of the progressions.”
- On the role of time: “[A writer’s] use of time is often a measure of the uniqueness of their personal view of the world.”
- On narrative design: “One of the fundamental traits of design in fiction is that it requires the writer to know the difference between the daily existence of a character and a context in which some situation arises that requires the character to grapple with an issue or problem, whether internal or imposed by the world. In most cases, a normal day in the life of a spy, dragon hunter, or skydiver is not automatically a story, any more than is a normal day in the life of a toll booth operator……Never discount how your process affects how you view elements of narrative design.”